//Animate.h - Class Animation

#ifndef _ANIMATE_H_
#define _ANIMATE_H_

#include "ShapeCont.h"
#include "Screen.h"
#include <conio.h>


class Animate
{
private:
	Screen m_scr;

public:
	Animate() {}
	void animateAcrossScr(ShapeCont& shapeCont, bool isFullFill);
	void animateCollisions(ShapeCont& shapeCont, bool isFullFill);
	~Animate() {}
};

#endif